Friday 30 March 2012

Artist Research

Douglas Alves





Johan Thornqvist



Events That Affect Art

There are many events which affect Art, each in their own way creating a new style within the movement. For example, War, International flights, the Atomic Bomb, Technology and Green House Gases. These have all been big social movements which have affected that art movements of that time. The events themselves were so big within the world themselves, that they were big enough to affect individual movenets.
Technology has also been a major event which has affected art, as the introduction of camera's allowed artists to draw from an exact non-changing image, rather than having the object moving everytime that you wish to go back to the spot . Some artists may have not even realised at the time how these events had affected their art, but upon looking back at them, the link became clear.


Monday 26 March 2012

Previous Work, Brighton Fringe Festival, BBC i-Dent


This is the work from my last project, this was to create a set of postcards, advertising the Brighton Fringe Festival. I have taken photographs of my sketchbook to show what i had included. This included printscreens, artist research and test pieces as well as my final piece.




This is the i-Dent I made for the BBC. Above, I have also included images of my Project for the i-dent.  I included screen shots for my i-dents, artist research, text pieces and mind maps for each of the 3 subjects we could have chosen.

Friday 23 March 2012

Augmented World Experiments and Final.



This is my original Photograph which I have chosen to use for my experiments and my final piece, I really like this photograph as there is a clear perspective and the colours are fairly bland, which allows a lot of experimentation room. I shall be experimenting several times with this image, and I shall then be deciding on my final background image by which one both I, and others prefer, but I shall also take into consideration how well the Augmented person looks within my image.
This is the first example of my final Augmented World piece. I am currently trying various different backgrounds which may work with my final outcome, I really like this outcome as I think that the colours work really well together and give a cold, sinister feeling. To create this image, I changed the Hue and Saturation, the Shadows and Highlights and added a Photo Filter (Sepia, 53%).
This is the second example of my experiments for my final Augmented World piece. I really like the colours of this example. I think that this could also work really well as a simple black silhouette of the Cathedral. The contrast between the Lead roof and the Brickwork is really effective and I feel that it doesnt really look like it is really that colour. I created this image by changing the Exposure, the Shadows and Highlights and again by adding a Photo Filter, this time I added a Cooling Filter (80) and changed the density to 49%.
This is the third experiment which I conducted, this time I chose to change the Exposure, Replace the Colour and I then applied the Sketch Filter on the Stamp setting, with the settings staying the same. I really like this effect as it makes the Photograph look as if it has been drawn and then scanned into Adobe Photoshop, which would then allow the image to be drawn over in 'Pen'.


This is the final piece for my Augmented Worlds study. I have a hand drawn image of a Dinosaur, which I placed on top of my edited image of Chichester Cathedral. I really like this Final piece as I think that it mixes both High Tech manipulation and Low Tech manipulation together. I also really like how I have kept the Dinosaur white rather than filling him with colour, as I think that this gives it a more professional, realistic feeling. If I was to re create this task, I think I would like to have chosen a different background for the Dinosaur, For example, have him in the middle of a shopping centre to create a real unique effect.

My City images for my Augmented World piece

I decided to go into Chichester Cathedral grounds to take pictures for my Augmented World piece. I thought that using parts of buildings and grounds would create a special, eery effect. By capturing images at odd angles I have allowed the option for the viewers imagination to run wild and create their own assumptions of what the image holds. I will be choosing one of these images to take further and develop into my final piece, however, I will be experimenting with several photographs before deciding on my final outcome.

Artist Research

Andrew Wyeth


I chose to use Andrew Wyeth as one of the artists who have really inspired my because I really like how he used neutral colours in his work, I found that this allowed him to create incredibly tense atmosopheres within his work which allows the viewer to be drawn into it. I have included Historical events for his era of work which shows us what he was influenced by whilst creating his masterpieces.

Anselm Kiefer

The second artist I chose to research was Anselm Kiefer. I really like his work as you can see that he has really expressed his emotion and thoughts through his work. Again, Kiefer uses dark, dreary colours in his work, often portraying death, this technique reflects on how he was brought up after the Second World War. Again, I have included Historical events which would have effected his upbringing and would have had major impacts on his life.

David Hockney

The third artist I chose to research was David Hockey. I chose Hockney because his work is the complete opposite from Kiefer and Wyeth's works. He uses bold, bright, vibrant colours which, in my opinion gives the images a childish simplicity and place them into a whole league of their own. I have included information of how Hockney started out, and then gradually moved into working with the Apple iPad and the 'App' called 'Brushes'.

Friday 16 March 2012

What Is Graphic Design?

What is Graphic Design?

Graphic Design is a creative process, most often involving a client and a designer and usually completed in conjunction with producers of form, (e.g. printers, signmakers etc..) undertaken in order to convey a specific message to a targeted audience. The term Graphic Design can also refer to a number of artistic and professional disciplines that focus on visual communication and presentation. The field as a whole is often referred to as Visual Communication of Communication Design. Various methods are used to create and combine words, symbols, and images. A Graphic Designer may use a combination of typography, visual arts, and page layout techniques to produce the final result. Graphic Design often Refers to both the Process by which the communication is created and the products which are generated. Common uses of graphic design include identity (logos and branding), publications (magazines, newspapers, and books), advertisements and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design, especially when using pre-existing materials or diverse elements.

Types Of Graphic Design.

  • Graphic Illustration
  • Graphics and Photography
  • Package Design
  • Advertising and Marketing
  • Print Publication Design
  • Logo and Typography Design
  • Web Designers
  • I-Media Design - Apps
  • Games Designer
  • Information Graphics

Software That I Use.

Sofware that I use in Graphic Design includes, Adobe Photoshop CS3, Microsoft Word, Windows Movie Maker and I also use the Internet to help me conduct my Artist Research.  By using Adobe CS3, I can create iomages from scratch, or edit existing images which i have previously taken. I find that this helps me to create several different options of one image, therefore giving a wider range of future products. Microsoft word allows me to note down ideas and information on products, while Windows Movie Maker allows me to create a movie of my product, or it would allow me to create a video or and I-Dent for a Television Company.


Principals Of Graphic Design.

The two main principles of Graphic Design are Balance And Unity.
BALANCE: Symmetrical balance occurs when the visual weight of design elements evenly divided in terms of horizontal, vertical, or radial. This style relies on a balance of two similar elements from two different sides. Conditions in the symmetrical equilibrium is a general style that is often used to achieve a balance in design. Although it is easy to implement, symmetrical balance is difficult to evoke emotion from the Visual readers because it was impressed too "planned". Symmetrical balance is also commonly referred to as formal balance.
Asymmetrical balance occurs when the visual weight of design elements are not evenly distributed in the central axis of the page. This style relies on visual games such as scale, contrast, color to achieve a balance with irregular. We often see a design with the big picture offset by the small but visible text balanced because the game contrast, color, etc. Asymmetrical balance is more likely to arouse emotions because the Visual reader and the resulting visual tension. Tensions asymmetric also referred to informal balance.
UNITY: Unity looks at how close or far apart various elements on the page are to one another. The closer two elements are, the stronger the relationship is between the two elements.

Unity in design is achieved primarily through placement in your layout. But it can also be achieved through margin and padding changes to the elements.
Another way to use unity in web design is to separate your text into groups using headlines. The headline adds some visual contrast, and by grouping it with the text below it, it is clearly related to that content.

Art and Design Materials Needed.


To be able to compete tasks, I needed to be able to have the right equipment. This consisted of using Coloured Pens/Pencils to enable to to sketch out ideas ready to scan in by using a Scanner Device, which would then allow me to upload freehand work to be edited on Adobe Photoshop. I also needed access to a Computer and to have a Memory Stick available in which to save research and experiments to a safe place which wouldn't be lost if the computer crashed. I also found that I needed to be able to have access to a Camera so that i could photograph objects and then use them to aid my initial ideas and then help me to develop any of my ideas further.

ICT Health and Safety

Health And Safety In ICT



These are the considerations for Health And Safety in the ICT rooms at Chichester College. I will comply by these rules and bear them in mind whilst using any computing technology at the College. I feel that it is important to state these conditions on my blog, as it shows that i have taken the terms into consideration and will that by posting them, i am allowing others to see that they are there for your own health and safety.

Friday 9 March 2012

Epic Landscapes, Graphics, Art Movements

Abstract Impressionism
Abstract Impressionism is a type of abstract painting where small brushstrokes build and structure large paintings. Small brushstrokes exhibit control of large areas, expressing the artists emotion and focus on inner energy, and sometimes contemplation, creating expressive, lyrical and thoughtful qualities in the paintings. The brushstrokes are similar to those of Impressionists such as Monet, and Post-Impressionists such as Van Gogh and Seurat, only tending toward Abstract Expressionism.  While in the action painting style of Abstract Expressionism, brushstrokes were often large and bold and paint was applied in a rapid outpouring of emotion and energy, the Abstract Impressionists short and intense brushstrokes or non-traditional application of paints and textures is done slowly and with purpose.



Art Nouveau
The Name Art Nouveau is French for “New Art”, it is also known  as Jugendstil, German for “Youth Style”. A reaction to Academic Art of the 19th century, it was inspired by natural forms and structures, not only in flowers and plants, buyt also in curved lines. Architects tried to harmonize with the natural environment. It is also considered a philosophy if design of furnature, which was designed according to the whole building and made part of ordinary life. The style was strongly influenced by Czech artist Alphonse Mucha, when he produced a Lithographed poster which appeared on January 1, 1895 in the streets of Paris as an advertisement for a play. Art Nouveau was most popular in Europe but its influence was Global. Hence, its known in various guises with frequent localised tendencies.





Cubism
Cubism is a 20th Century Avant-Garde Art Movement, pioneered by Pablo Picasso and Georges Braque, which revolutionized European painting and sculpture, it also inspired related movements in music, literature and architecture. In Cubism artworks, objects are broken up, analyzed and re-assembled in an obstructural form, instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to represent the subject in a greater context. Often the surfaces intersect at seemingly random angles, removing coherent sense of depth. The background and object planes interpenetrate each other to create the shallow ambiguous space, one of Cubism’s distinct characteristics. Historians have sought to analyze the history of Cubism in terms of Phrases. In one scheme, a first branch of cubism, known as Analytic Cubism, was both radical and influential as a short but highly significant art movement between 1907 and 1911 in France. In a second Phase, Synthetic Cubism, the movement spread and remained vital until 1919, when the Surrealist movement gained Popularity.




Futurism
Futurism was an artistic and social movement that originated in Italy in the early 20th Century. It emphasised and glorifies themes associated with contemporary concepts of the future, including Speed, Technology, Youth and Violence, and objects such as the car, the aeroplane and the industrial city. It was largely and Italian Phenomenon though there were parallel movements in Russia, England and elsewhere. The Futurists practiced in every medium of art including, Painting, Sculpture, Ceramics, Graphic Design, Industrial Design, Interior Design, Theatre, Film, Fashion, Textiles, Literature, Music, Architecture and even Gastronomy. The founder of Futurism and its most influential personality was the Italian writer Filippo Tommaso Marinetti, who launched the movement in his Futurist Manifesto which he published in 1909. He was soon joined by the painters Umberto Boccioni, Carlo Carra, Giacomo Balla, Gino Severini and the composer Luigi Russolo.


Minimalism
Minimalism describes the movement in various forms of art and design, especially visual art and music, where the work is set out to expose the essence, essentials or identity of a subject through eliminating all non-essential forms, features or concepts. As a specific movement in the arts is identified with developments in post-World War II Western Art Most Strongly with American Visual Arts in the 1960s and early 1970s. Prominent artists associated with this movement include Donald Judd, John McCracken, Agnes Martin, Dan Flavin, Robert Morris and Frank Stella. It is rooted in the reductive aspects of Modernism and is often interpreted as a reaction against Abstract Expressionism and a bridge to Post-Minimal Art Practices.


Photorealism
Photorealism is the genre of painting based on using the camera and photographs to gather information and then from this information and then from this information creating a painting that appears photographic. The tem is primarily applied to paintings from the United States art movements that began in the late 1960s and early 1970s. As a full-fledges art movement, Photorealism evolved from Pop Art and as a counter to Abstract Expressionism, as well as Minimal Art Movements. Photorealists use a photograph or several photographs to gather the information to create their paintings and it can be argued that the use of a camera and photographs is an acceptance of Modernism. However the admittance to the use of Photographs in Photorealism was met with intense criticism when the movement began to gain momentum in the late 1960s , despite the fact that visual devices had been used since the 15th century to aid artists with their work.

Pop Art
Pop Art is an artistic movement which emerged in the mid 50’s. Pop Art presented a challenge to traditions of Fine Art by including imagery from popular culture such as advertising, news, etc… In Pop Art, material is sometimes visually removed from its known context, isolated and/or combined with unrelated material. The concept of Pop Art refers not a much to the art itself, as to the attitudes that led to it. Employing aspects of mass culture such as advertising, comic books and mundane cultural objects, Pop Art is widely interpreted as a reaction to the then-dormant ideas of Abstract Expressionism as well as an expansion on them. Due to its utilization of found objects, Pop Art is aimed to employ images of Popular as opposed to Elitist culture in art, emphasizing the banal or kitschy elements of any given culture most often through the use of irony.


Romanticism
Romanticism was an Artist, Literary and Intellectual movement that originated in the second half of the 18th century in Europe and strengthened in reaction to the Industrial Revolution. In part, it was a revolt against aristocratic social and political norms of the Age of Enlightenment and a reaction against the Scientific Rationalization of Nature. It was embodied most strongly in the Visual Arts, Music and Literature but had a major impact on Historiography, Education and Natural History. The movement validated strong emotion as an authentic source of aesthetic experience placing new emphasis on such emotions as Trepidation, Horror and Terror and Awe- especially that which is experienced in confronting the sublimity of untamed nature and its picturesque qualities, both new aesthetic categories. It elevated folk art and ancient custom to something noble, made spontaneity a desirable characteristic, and argued for a ‘natural’ epistemology of human activities as conditioned by nature in the from of language and customary usage.